Arrow keys move between tubes, Enter pours, number keys use valves (left to right), U undoes, H hints, R restarts.
Fonts by the Tilt, Grandstander, Fraunces and Atkinson Hyperlegible projects, under the SIL Open Font License. Music made for Siphon.
Playtest: every level is open so you can try anything. In the finished game they unlock as you go.
Fifteen puzzles. The first three teach the pipes; every one after needs the valves.
Check valves go one way only, pumps push uphill, stoppered tubes fill only through their pipe.
Six to eight colors on two shelves, 19 to 31 moves. No dead-end warnings.
Fewest moves wins; time breaks ties. Undo adds a move, a hint adds two. Every solve is replayed on our server; the clock runs while the puzzle is open. Daily and Weekly: first finish only.
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Your streak, solves, friends and leaderboard name are here. Reloading…
Hey, it's Tyler. Siphon is a puzzle game I've been building, and you're one of the first people to play it. Thank you for taking the time.
Everything is still being tuned, and every level is open, so play whatever looks fun. If something is confusing, too hard, too easy, or broken, tell me. That's exactly what I need to hear.
Tyler
Tap a tube, then another. Liquid only lands on the same color or in an empty tube. Small drops show where it can go.
Finish with one color per tube. Every pour and valve use is a move; Undo adds one, a hint adds two. Match par for three stars.
Not sure what a valve will do? Hold it to preview, slide away to cancel.